I finally had time to look at the comic book Scott McCloud created to explain Google Chrome. It’s a tour-de-force well worth the read, regardless of your interest in browsers, Google, or the Internet. It is a terrific example of how powerful the partnering of words and graphics are in what Bob Horn calls the “tightly integrated visual language” of the 21st century.

Click here to see for yourself:  Google Chrome Comic.

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Davidlaurie - Facilitation Mastery: Experiencing the Four Flows“I didn’t realize that we would be doing so much personal development,” one participant said in our closing circle at the Facilitation Mastery Workshop, held recently at Islandwood Conference Center on Bainbridge Island in Washington. “The way you and Laurie showed up made it possible,” someone said. “This was transformational for me,” another said.

I’m still deeply moved by the experience, and so is the group. We are all communicating still through a Base Camp website that Grove Senior Associate Tom Benthin (who attended the workshop) set up for everyone. Poems and reflections are flying!

This was the sixth time that I’ve opened to spending a week with a group of people who have attended other Grove workshops but want to work more deeply. It’s come to be a benchmark for me and my own development. In fact, that is a good part of why we conduct the workshop. I do it with Laurie Durnell, the head of The Grove’s consulting group, and our own dance of preparation, delivery, and learning afterward is part of our development.

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Visual Intelligence: Using the Deep Patterns of Visual Language to Build Cognitive SkillsI have a cogent argument for the power of interactive visualizing as a way to build cognitive capability in the recent issue of Theory into Practice, a journal for educators from Ohio State University. It’s a special Issue – Volume 47, Issue 2, called Digital Literacies in the Age of Sight and Sound. It was guest edited by Susan Metros, University of Southern California, and Kristina Woolsey, my friend and colleague from the New Media Thinking Project (and former head of Apple’s SF multimedia center and its Advance Technology Labs).

My chapter outlines how, when one thinks about drawing and visualizing as a process rather than an artifact, that the underlying grammar and structure of the visualization archetypes become clear.

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